Diablo 4 Season 7 release time, Season of Witchcraft dates, patch notes, reward tiers

Diablo 4 S7 Season of Witchcraft

Diablo 4 S7 Season of Witchcraft (Image: BLIZZARD)

The new Diablo 4 season is about to begin on , and PC via .

– titled Season of Witchcraft – has a January 21 release date and a 6pm GMT UK launch time.

The next Diablo 4 season introduces a brand new Questline centred around a coven of witches, as well as a host of new Witchcraft Powers and a whopping 90 Reward Tiers.

Needless to say, Diablo 4 Season 7 also launches alongside a big update, complete with dozens of gameplay tweaks, balance adjustments and bug fixes.

As part of the new season, players will ally with a coven of witches in order to hunt down the missing captive heads of the Tree of Whispers.

Set loose across Sanctuary, the missing heads are hunting for bodies, resulting in the appearance of grotesque HeadRotten enemies.

To start the quest and begin unlocking your new Witchcraft powers, simply visit Gea Kul and speak with the Witch Gelena.

By completing Whisper bounties you’ll progress through the Coven’s Tiers and earn rewards such as a Resplendent Spark.

“You’ll also earn the Materials needed to craft Occult Gems, which provide disturbingly powerful enhancements to your Witchcraft Powers,” Blizzard continues.

Speaking of Witchcraft Powers, players can harness 25 powers across different schools of Witchcraft. This includes Eldritch powers such as unleashing swarms of Firebats, as well as Psyche powers including Vengeful Spirit. That’s on top of Growth and Decay powers and Lost powers.

In terms of unlockables, the Season Journey will ultimately reward players with Dorian the Raven as a Pet to use in-game.

Needless to say, Blizzard will also upgrade the game with new features and quality of life updates, including the Welcome Back Booster, Class Quest update and Greater Affix update.

Elsewhere, The Armory is here to stay, giving players the ability to save and swap builds.

You can check out the Diablo 4 Season 7 update patch notes below…

Diablo 4 Season 7 update patch notes…

Base Game Balance Changes

WITCH POWERS

Firebat Servants

• Damage increased from 15% to 20%.

• Frequency increased from 3 to 2 seconds.

Abyssal Resonance

• Damage increased from 300% to 400%.

• Frequency is now limited to a maximum of every 2 seconds.

Hex of Flames

• Damage increased from 10% to 40%.

• Frequency per target is now limited to a maximum of 5 per second.

Aura of Lament

• Resource gain increased from 2 to 3.

Poison Frog Servant

• Attack Damage increased from 150% to 400%.

Hex of Whispers

• Fortify gained reduced from 60% to 15% of the player’s maximum Health.

Aura of Siphoning

• Damage increased from 50% to 80%.

Doom Orb

• Damage increased from 300% to 400%.

Vengeful Spirit Servant

• Damage increased from 500% to 750%.

The Cycle

• Frequency limit per target increased from 5 to 2 seconds.

• Frequency is now limited to a maximum of 3 a second.

OCCULT GEMS

Elder Sigil

• Incarnate tag changed to Potency.

Phantom Sting

• Overpower damage reduced from 40% to 15%.

Pointed Finger

• Bonus reduced from 25% to 15%.

Toadling’s Wish

• Bonus increased from 25% to 35%.

Vulture Talon

• DoT tick speed increased from 35% to 50%.

Dust Stone

• Damage bonus reduced from 4% to 2.5%.

Moonlight Ward

• Max resist reduced from 1% to 0.5%.

Witching Hour

• Timer reduced from 5 to 1 second.

GENERAL

Aspect of Apogeic Furor

• Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.

• Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.

Vehement Brawler’s Aspect

• Ultimate Skill Ranks reduced from 4 to 2.

Diablo 4 Season 7 Battle Pass

Diablo 4 Season 7 Battle Pass (Image: BLIZZARD)

Diablo 4 Season 7 Battle Pass Pet

Diablo 4 Season 7 Battle Pass Pet (Image: BLIZZARD)

GAMEPLAY BUG FIXES

General

• Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.

• Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.

Druid

• Fixed an issue where Druid’s Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.

• Fixed an issue where Poison Creeper’s Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.

• Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.

• Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.

• Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.

• Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf’s Glee.

• Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.

Necromancer

• Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.

• Fixed an issue where Summoning Damage Affixes always displayed 0%.

• Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.

• Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.

Rogue

• Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.

• Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.

• Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.

• Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.

• Fixed an issue where Scoundrel’s Leathers did not properly treat all Trap and Grenade Skills as Core skills.

• Fixed an issue where Scoundrel’s Leathers did not properly grant bonus core skill damage.

Sorcerer

• Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.

• Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.

• Fixed an issue where Flame Shield Enchantment was activating too late.

• Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.

• Fixed an issue where Firebolt Enchantment was not overhealing.

• Fixed an issue with Okun’s Catalyst that would cause it to not increase attack speed when casting a defensive skill.

• Fixed an issue causing the damage from Okun’s Catalyst to deal half of its intended damage.

• Fixed an issue where aspect of Mind’s Awakening was giving lower barrier than intended on its first hit.

• Fixed an issue where Inferno was not gaining its chance to deal double damage effect.

• Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.

• Fixed an issue where Avalanche’s bonus damage to Vulnerable targets would only work on the initial target.

• Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.

• Fixed an issue with Strike of Stormhorn where it wasn’t applying its bonuses at max range.

• Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.

Miscellaneous

• Various visual, UI, performance, and stability improvements.

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